

that is the min and the model should work from there but extra options include adding a pipe bone inside the arms so they are not hollow then add a clear join 'ball' between the washing machine and microwave join so the spine bone has something to work with. how to fix the model = grow the arms a bit longer so they touch the ball joins of the hands, move the head down to touch the nech ball and tilt it back so its not looking down.for example Unreal engine could be set to have the head as tranperent in order to make your horseman. you rig a robot, man or whatever then remove the bits you don't want after in post workflow. yes you can have floating parts 'headless horsemen' type models after rigging but at the time they are made they must be whole models.once you have a 'working' bone rig you can add extra bones to it then upload that as Fbx and Mixamo will ignore the bones that are added as long as they don't clash as a workflow, converting models to wavefront Obj is better than uploading Fbx because that auto removes any bones or other animation data from the models.When I upload my character, the auto-rigger works it all out without presenting any options for me to edit the points of the model.īy if the Mixamo auto-rigger doesn't give you options to add markers then the file already has them But if I join the model together in Blender before uploading it (with Ctrl+J), Mixamo says "Sorry, unable to map your existing skeleton".Īs I say - I'd be grateful for any pointers! And of course Mixamo comprehended the model with no issues. The model works fine in Blender (and can be posed as one would expect, with all the parts, both connected and unconnected, moving along with the bones). There must be a way of having floating body parts (such as a halo) without having invisible objects linking them. In your example photos, what program are you using? If it's Mixamo, how do I get to that page? When I upload my character, the auto-rigger works it all out without presenting any options for me to edit the points of the model. Is there a way for me to edit the model so that the existing animations can be used? Or must I start from scratch?


I realise it's not your role to teach me Blender! I'm unsure of my next step and would be grateful for any insight.
